I've worked on a range of software projects — from puzzle platformers and 3D action games to full-stack web applications. I enjoy exploring different areas of software engineering, whether it's graphics programming, game development, or building scalable web systems. My latest and most ambitious project is a fully custom 3D game engine, built from the ground up in C++ using Direct3D 11. Along the way, I've also gained experience with tools and technologies like C#, Python, Unity, Visual Studio, Docker, Git, JavaScript, Flask, SQL, and cloud platforms, allowing me to approach challenges from both frontend and backend perspectives.
Hey! I'm Michael Biggar — a computer science student at MSU and all-around tech enthusiast who loves building interactive experiences, whether that's crafting a game mechanic or spinning up a web app.
I've spent time working with all kinds of tools and languages like C++, Python, Java, SQL, HTML/CSS, and even Bash, and I use Git pretty much every day.
I've dived into graphics programming with Direct3D 11, built games in Unity, and worked on full-stack web development using Flask, JavaScript, and Google Cloud.
I really enjoy problem-solving — whether it's putting together a rendering pipeline or building out a backend that actually scales.
Outside of coding, I like staying active (I used to wrestle competitively), hanging out with my fraternity brothers at Triangle, and playing or making games in my free time.
I'm always experimenting with new ideas and projects — just trying to learn as much as I can and have fun with it along the way.
Download ResumeI'm always open to connecting with others — whether it's to discuss sofware development, graphics programming, or new creative ideas.
If you'd like to get in touch, feel free to send me a message. I'd love to hear from you!
Hudsonville, MI, USA
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