
I am Michael Biggar, a computer graphics focused Software Engineer.
michaelbiggar2005@outlook.com
(616) 216-5383
Portfolio
Here are some of the games I've created — spanning a variety of genres from puzzle platformers to 3D action. I enjoy experimenting with different gameplay styles and pushing myself to explore new technical challenges. My latest project is my most ambitious yet: a fully custom-built 3D game engine, developed from scratch in C++ with Direct3D 11. It's an ongoing project that allows me to dive deep into graphics programming, engine architecture, and real-time rendering.
About Me

Hi! I'm Michael Biggar, a passionate programmer and game developer with a strong focus on graphics, rendering, and building interactive experiences. I have experience across a wide range of technologies — from low-level systems to high-level game engines. I work comfortably with C++, C#, Python, Bash, and SQL, and I use Git daily to manage my projects. I'm particularly passionate about graphics programming — I’ve worked extensively with Direct3D 11 to build rendering pipelines and custom engines. I also create games in Unity, where I enjoy bringing creative ideas to life through gameplay and visual effects. Whether building a system from scratch in C++, creating a backend server, or optimizing a real-time rendering loop, I love tackling complex problems and crafting great experiences for users. I’m always learning, always experimenting — and always creating.
Contact
I'm always open to connecting with others — whether it's to discuss game development, graphics programming, or new creative ideas. If you'd like to get in touch, feel free to send me a message. I'd love to hear from you!